![]() ![]() But it doesn't change much about the statement that I made. ![]() Dexterity saves and constitution saves are indeed usually frequent and do tilt the balance in favor of the yuan ti, pushing them more into the realm of OP. I realized that wasn't what it said afterwards). I think that I was thinking that the saves would be done on spells cast by wisdom, intelligence, or charisma (rough night and kids being rambunctious while typing both led to a hurried misreading. All the other areas are fairly rare and the Yuan-ti advantage on Strength as well is probably negligible, but Dexterity and Constitution makes a major difference for me. And advantage on Constitution Saving Throws against magic is really good as well, although less pervasive, I think. Agreed, there are very bad spells in the Wisdom area, but advantage on Dexterity Saving throws against magic is a major advantage that will help you at all levels, especially if you are a weak spellcaster class. I don't disagree with all the rest, but this is the one thing that I will certainly not agree with. They may be overturned a bit, but it doesn't seem like it's a bunch unless a DM uses poison frequently in their campaign. I think that the yuan-ti can be extremely strong in the right campaign and in the right character concepts, but they have a reasonable comparison from the PHB. Overall, this ends up being a wash with either race gaining advantage in certain character concepts. Having two mental stat bonuses also guarantees a wasted stat for non-skill monkeys or non int-cha multiclass characters, which is pretty much true with an int bonus regardless. However it is fairly useless for character concepts that choose to dump charisma, particularly if a DM will allow for an Intimidation (Strength) check. ![]() + 2 charisma is useful for several classes including many caster classes and several rogue subclasses. Dex is useful for everyone but the +1 is awkward for characters that dump dex since it won't bring a modifier upgrade. This is dependent on character concept, but because int is mainly useful for only wizards or Artificer (knowledge skills and investigation aside) having the +1 is probably better unless you are planning to play a wizard or Artificer that isn't planning to multiclass into a charisma caster. 1 int 2 charisma yuan-ti vs 2 int 1 dex forest gnome. ![]() Languages- 3 yuan to vs 2 gnome- advantage yuan ti Poison Immunity- pro yuan ti but usefulness dependent on campaign and DM Suggestion might even these out, but I'm inclined to say gnomeĪnimal Friendship unlimited on snakes vs Speak with Small Beasts- wash or pro gnome Vs Natural Illusionist Minor Illusion is a highly useful and commonly taken cantrip. Suggestion once per rest is a nice bonus. This is not commonly taken as a class or feature spell from what I've seen. It is arguably more useful on the creatures that are better at Con saves, but is useful for one shotting little adds. Innate Spellcasting- Poison spray has limited range, targets a reasonably common save (CON) that deals 1d12 damage. Magic Resistance vs Gnome Cunning- either a wash or pro Yuan-ti, depending on DM interpretation I personally think Yuan-Ti Purebloods and Satyrs are currently the most overpowered races in 5e. This thread is just to list the official races you think are overpowered. Though it is fairly well balanced, there are a few parts of it that are unbalanced, namely certain races. Okay, so 5e is one of the most balanced editions of D&D, if I've heard correctly. Monstrous Compendium Vol 3: Minecraft Creatures ![]()
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